The studio
Built after bedtime
By day, I’m a software engineer. By night, I build games. Voidwalker is a small studio, run around family dinners, bedtimes, and walks with Maisie, our Great Pyrenees. Every game we make starts with one question: does it make life a little brighter for the people around us?
That means my son, my wife and family, and the friends and neighbors whose well-being matters just as much. We’ll make many kinds of games over the years. We’re starting with play that helps little ones grow.
Family first
Play for every kind of mind
Community
Our first game
In developmentAdventure Kid
A playground for little adventurers. No losing, just exploring.
Climb, balance, slide, swing, and steer through big, friendly 3D playgrounds. There is no combat, no health, and no way to lose. If you fall in the water, you simply start that obstacle again.
The forest courses
Footage coming soon
The monster trucks
Footage coming soon
Adventure Kid is free to start, with a few levels and experiences included. Expansion packs follow later at reasonable prices on several platforms, and every one helps fund more development, more platforms, more games, and more fun.
- Google PlayComing soon
- App StoreComing soon
- DesktopComing soon
For parents
Play that helps kids grow
Motor skills
Balance beams, ladders, ziplines, crates to push, and trucks to steer give little bodies real things to practice.
Play, not pressure
No combat, no health, and no losing. A fall just resets you to the start of that obstacle.
Learning by doing
Kids figure out how each obstacle works by trying it, again and again, at their own pace.
Calm and fair
No ads, no timers, and no pressure to buy. We only look at game-play data: which levels get played, how long they take, and where the bugs hide.
Fairly priced. Every pack funds the next game.
Stay in touch
Follow the light
Get a note when Adventure Kid is ready, and when the next star lights up.
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Questions or press? k@voidwalkergames.com